beginterrainscript; 

variables;

body;

beginstate INIT_STATE;
	break;

beginstate START_STATE;
break;

beginstate STEP_INTO_SPOT_STATE;

	if(get_terrain(my_loc_x(),my_loc_y()) != 0){
		set_terrain(my_loc_x(),my_loc_y(),0);
	}
	if(get_flag(87,0) == 0){
		play_sound(62);
		play_sound(63);
		set_flag(87,0,1);
		if(get_flag(86,0) >= 21)
			set_terrain(8,10,270);
	}

break;
